![]() ![]() Considering you're normally surrounded by a gang of two or more, this requires tremendous concentration on your behalf. If done at the exact instant an enemy is about to make contact, you can place them in a daze, which is usually followed by a potential one-hit kill maneuver. What's not simple is the timing, as anyone can do a parry to repel nearly any attack. Basically just press in the direction an opponent is attacking while hitting the light action button to launch a parry. One option is to string together a flurry of combos to thin their defense, but another is to use that other vital mechanic: parrying. Gutting most enemies isn't as easy as entering Blade Mode, however, as heavy-duty cyborgs and beefy mechs require a solid beat down before that's possible. That sounds cheap, but your opponents, from sword-wielders and goons with mechanical wings, to rocket launching bastards and Gekkos (those weird ostrich mechs from MGS4), relentlessly pounce your protagonist in groups, so you're going to need the aide. Occasionally, a red target box appears on a foe's body in this state, and if you hit this section, then successfully perform the flashy QTE afterwards, your reward is replenishment of your health and power bars. More so, through constant attacks, you can build up your power bar to the point of slowing time in Blade Mode, where you can watch in awe as dozens of body parts gravitate away as if in space. Just by holding the left trigger, the camera focuses on Raiden and his immediate surroundings, and you gain the ability to either wildly slash a person or object with the action buttons, or make precise cuts using the analog sticks. Well, PlatinumGames have ensured the battle system never gets dull by inserting very important mechanics, with the most gleeful-inducing of the two being Blade Mode. I mean, it's cool finally having a full Metal Gear title where you can cut through countless enemies, but with similar games having long come and gone, is this a case of being too late to offer anything fresh or exciting? But hey, at least you get to learn the basics of combat along the way, slaying cyborgs and mechs through crumbling city blocks, eh? Though, if you've played a third-person slasher game in the last ten years, preferably Japanese ones like Devil May Cry, Ninja Gaiden, or Bayonetta, you'll have no problem getting the hang of Revengeance in seconds, stringing together combos like they're nothing. His motorcade is ambushed, the leader he's protecting is kidnapped and killed, and by the end of the debacle, he's missing body parts. The world is more or less the same, with war still pushed as a huge, money-making business, and the game starts with Raiden doing what he does best: being in the middle of a disaster. ![]() Originally intended as an interval between MGS2 and 4, following Raiden's journey into his eventual cybernetic form, this final version takes place four years after MGS4 and the Patriots' fall. Thankfully, PlatinumGames, champions of fast-paced, hi-octane slaughterfests with interesting gimmicks, happened to be the right studio at the right time, salvaging the project and making it their own. Even then, the project was almost canceled due to Kojima Productions' inability to create a proper sword game, hence the "somewhat". I thought this could've been used as the basis for a full Metal Gear release, so it is somewhat surprising Metal Gear Rising: Revengeance took nearly 12 years to become a reality. Sadly, it's a short-lived moment within the story, and the most mileage I ever got from the weapon was playing the VR missions in the Substance expansion. "For all the silly things that occurred in Metal Gear Solid 2, all the absurd situations Raiden was placed in, and for all the asinine codec conversations I had with Rose (single-handedly trying to stop super-powered terrorists, damn it!), there's one aspect I really enjoyed: using that sword."įor all the silly things that occurred in Metal Gear Solid 2, all the absurd situations Raiden was placed in, and for all the asinine codec conversations I had with Rose (single-handedly trying to stop super-powered terrorists, damn it!), there's one aspect I really enjoyed: using that sword. Metal Gear Rising: Revengeance (Xbox 360) review ![]()
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